Have Leon and Chris ever met before RE6? : residentevil
Resident Evil 6 teams up for the first time Leon and Chris. metro government agent Leon and rough-and-ready Chris will meet face to face. Otherwise, they wouldnt have recognized each other in RE6. I'm assuming Leon met Chris when Claire (in CODE: Veronica) sent Leon an e-mail . Survivor however, does happen because Leon asked Ark to investigate. They only meet twice in the Resident Evil story, literally. Once in RE6. Once in RE Vendetta. Why does Capcom keep them away from.
Get use to this, she says it a lot. Yeah, the story here can be a bit of a problem. A campaign where Chris has a new backstory where he had a group of men, killed by something in his past. This seems sane as Leon needs to arrest that person as she has intel. Characters are forced to cross over, but not only are you seeing the same scene twice, it makes less sense when you get the other side of the story.
Sigh… again, a single line from any of the people about who Albert Wesker really was may have helped explain it. The level of this storytelling is weak, but it matches the game.
Even the meshing of the story seems acceptable and then on a different playthrough you realize how poorly they are done. And the surprise of who it is becomes obvious due to you team up with this person at different points in the game. The same is true with any other combination of characters, so really when you start the game if you already have a favorite character, I highly recommend starting with that character so you can properly enjoy their story.
The other problem with Resident Evil is the game never tries to be scary. It never has a chance of being a surprise. So moving on to gameplay, the first thing I have to mention before we get into the four campaigns is Resident Evil 6 is a co-op game, at least for the first three campaigns. The fourth campaign is single player. Action, gunplay, and combat.
Resident Evil 6 Review – Kinglink Reviews
The game definitely remembers its roots, and looks great in cutscenes. I might have given the game a better evaluation. I have no relation to that studio, but I can make some strong guesses. If they threw in fist bumping after killing everyone, I feel like we could have another Army of Two on our hands.
Call of Duty games have an odd taste. I admittedly like them in the same way I like rollercoasters. The problem here is that Chris and Piers are missing one thing that makes a Call of Duty game work, copious amounts of Ammo.
But I like Uncharted, and Uncharted had good enemies and difficulty. So to recreate that you have the enemy Ustanak. Unfortunately, Ustanak is no Nemesis.
Even when you lose him, he still will show up much later and in another country as if by magic. Then there are other scenes where the two characters traipse through a snow covered area and need a minimap that barely helps to find objects. Instead, the game throws you into a secret lab, takes your weapons and makes Jake play unarmed, but needing to attack with an overcomplicated melee system. Strange because there was already a melee system and a dedicated button. All of this is very uninteresting and ultimately I got very bored with the idea of the game here.
The problem with it is the game often tells you where to go get stuff. The other puzzles give you locations of what you need to get as keys, and it takes much of the mystery out of it. Ignoring enemies in almost any level shows you how easy the game can be. In addition, the final campaign seems to reuse areas to tell the story. For storytelling this is effective, but the level design is very random and overall not that interesting for the second playthrough.
Instead, you just rush to the end just to call it a day.
Really the biggest problem with the game comes from the last dozen paragraphs. You have four VERY different games here. I doubt I can find many who think four different game designs would work well and this is not the game to disprove it.
There was a time when developers were trying this in the early PlayStation era and even into PlayStation 2 but most companies understand that they should focus on what they understand or know, or gain a new concept. Resident Evil 6 ignores that and chases the modern trends, trying to make four very different games in one engine, and ends up making four average games at best. The end result is the true horror.
A big piece of that is the game constantly gives you ammo and the weapons to fight. Where Resident evil is supposed to be a scary game, there are odd pieces here but nothing that is frightening unless you hate butterflies or cockroaches. There are seven characters in the game, there are also seven unique loadouts. In addition during the campaign, they can find other weapons, but the two characters have different base weapons. The same is true for every character in the campaigns.
- Resident Evil 6 Review
In addition, both characters are tasked to do different things at times. However, there are a lot of examples where the characters have asymmetrical co-op. The thing is, asymmetrical co-op or gameplay is my holy grail of gameplay. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves. There are a total of 15 different mutations within the game. The campaigns feature a "Lone Wolf" ability which allows the player to remove their artificial intelligence companion character.
The longer the player stays in another online session, the more points they will earn. However, they are hunted by Ustanak, a hulking bio-weapon.
However, they are attacked by the leader of Neo-Umbrella, who refers to herself as Ada Wong ; she kills most of the BSAA members, using a device that injects them with the C-virus, turning them into monsters, except Chris and Piers. Chris goes into a self-imposed exile, afflicted with post-traumatic amnesia.
They are captured by "Ada" for six months. On 29 JuneUS President Adam Benford attempts to publicly reveal the truth behind the Raccoon City incident and the government's dealings with Umbrella, to end further bio-terrorist activity.
Leon and Helena pursue Simmons into Lanshiang, China, while faking their deaths. Meanwhile, Jake and Sherry escape captivity in Lanshiang. Chris recovers from his amnesia and seeks revenge against Ada, resulting in casualties for his squad.
Chris and Piers confront Ada, until Leon intervenes. After being informed by Leon, Chris and Piers pursue "Ada" to an aircraft carrier, destroying cruise missiles laden with the C-virus. Leon, Helena, Sherry, and Jake confront Simmons over his involvement with the outbreaks, where Sherry covertly hands Jake's medical data to Leon in case of their captivity.
Leon and Helena corner Simmons, who has been infected by a J'avo, where he confesses to having killed the President to maintain national security.
The two see off a mutated Simmons while Sherry and Jake are captured again. Attempting to leave the city, Leon and Helena are warned by Chris that a missile has been launched, but they are too late to stop it.
Leon discloses Jake's real identity to Chris and has him rescue Jake and Sherry in a remote oil platform. With Ada's assistance, Leon and Helena kill Simmons.
On the oil platform, Chris and Piers head underground, freeing Jake and Sherry from captivity before preventing a large-scale attack by a gigantic bioweapon, Haos. Heavily wounded, and in a desperate attempt to save Chris, Piers injects himself with the C-virus to help turn the tide of the battle. He defeats Haos before evacuating. Aware that the mutation will worsen, Piers sacrifices himself by pushing Chris to an escape pod, using his abilities to destroy the base. Meanwhile, Jake and Sherry escape the facility and kill Ustanak as they ride a rocket-powered lift to the surface.