Mario & Sonic at the Sochi Olympic Winter Games FAQ for Wii U by FireMario12 - GameFAQs
Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the . Nintendo and Sega developed a closer relationship and worked together on F-Zero GX—the . Mario & Sonic at the Olympic Winter Games is based on the Winter Olympics in . Archived from the original on I'm just more into the Sonic series in case you haven't figured that out yet. game Mario & Sonic at the Sochi Olympic Winter Games. . Lord knows Sonic and I haven't helped each other near the end of our relationship. time, or “dream events” set in worlds from Mario or Sonic games. and Sonic at the Sochi Olympic Winter Games (for Nintendo's new Wii U ended when Sega stopped making consoles in , mainly due to . subsumed to, or more accurately, put to the service of, corporate relationships, economic structures.
The seeding is determined randomly. The seeding determines who gets a bye in the first round and is guaranteed at least 2nd place. The loser of the first round gets 3rd place; the winner of that round faces off against the player that got a bye in the first round to battle for 1st or 2nd.
Total length for the whole event is twice as long. Two semifinal matches are played to determine who will play for 1st or 2nd and who will play for 3rd or 4th.
After this, the match for 3rd place is played, followed by the match for 1st place. Total length for the whole event is 4 times longer than normal.
In each round, the lower player number of the two participating players in the round will use the GamePad. Medley Mania Victory is given to the player with the best total score in Medley Mania after all events are complete.
Mario & Sonic at the Sochi 2014 Olympic Winter Games Review
When playing with 3 or 4 players, a 2-vs-2 match can also be played. The game settings, CPU difficulty and the music track set for the individual events in the Single Match mode will also apply to the same events in the medley. The player can also win medals, records, and challenges in Medley Mania mode, though this can only be done during a single player session.
Events usually will be played in a free-for-all; the exception is if the medley is played in 2-vs-2 mode and the event allows players to split into pairs.
Mario & Sonic at the Sochi Olympic Winter Games - Super Mario Wiki, the Mario encyclopedia
For events that are played in 2-vs-2 mode, the team setup for the event will be the same as the team setup for the medley. The player's objective here is to perform the best they can out of all events played in the medley against the other players. The results of all rounds that are played are tallied up to determine the final ranking for each player in the medley; the better the player does in the events, the better their final ranking will be.Mario & Sonic at the Sochi 2014 Olympic Winter Games - Legends Showdown Finale
Before each round is a splash screen showing the medley being played, the current round number of the medley, and the event that will take place.
The current medley standings are only displayed on the GamePad until the final event is complete. Star System A star system is used to determine the winner in Medley Mania; the picture here is at the end of Mario Stage Medley In Medley Mania, a star system is used to determine the winner of a medley.
The way stars are awarded to players at the end of each event is very simple.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
In this system, all players earn one star, plus one additional star for each opponent they beat within a round in the medley. In other words, stars are awarded as follows: Note that even with this option On, there is no bonus for finishing outside the top 2. Sadly, this was kind of a disappointment overall as the GamePad seemed to be underutilized for the most part.
A lot of the events barely used it at all and it just ended up being sat on the coffee table in front of you while you used the Wii Remote. The GamePad was used well enough in events such as the Bobsleigh where it was used as a steering wheel of sorts to guide yourself down the track.
The Biathalon event mixes both the Wii Remote and the GamePad, but the usage is so slight as you pick it up to aim and shoot a few targets before putting it right back down. The players beyond player one even do the same thing, but with just the Wii Remote. The events that use exclusively the Wii Remote just feel like more of the same from past entries in the franchise, with occasional impreciseness.
The menus in the game are very easy to navigate as you get to choose between the different modes found in the game. Sadly you cannot navigate these with just the GamePad. The lack of off-TV play is expected due to the requirement of the Wii Remote in many of the events, but it would have been a nice addition considering the GamePad has nothing on it but explaining how to navigate the menus when actually going through the menus.
Rather than just this pretty much useless information, it would have been really nice if the GamePad had been used to give more detailed information about events or game modes themselves.